Implementasi Game Pengenalan Binatang di TK Putra I Bandung

Authors

  • Yusup Miftahuddin Institut Teknologi Nasional Bandung
  • Lisa Kristiana Institut Teknologi Nasional Bandung
  • Hana Nathania Anindia Institut Teknologi Nasional Bandung
  • Ariq Bagus Sugiharto Institut Teknologi Nasional Bandung
  • Muhammad Arkan Adli Institut Teknologi Nasional Bandung
  • Fadhilah Nurrahmayanti Institut Teknologi Nasional Bandung
  • Setiyawati Setiyawati Institut Teknologi Nasional Bandung

DOI:

https://doi.org/10.55824/jpm.v4i1.511

Keywords:

Game Edukasi, Multimedia Interaktif, Pendidikan Anak Usia Dini

Abstract

The animal recognition game application is designed to support interactive learning at TK Putra 1 Bandung, Arcamanik District, Bandung City. This application aims to provide an engaging learning experience where young children can learn about various animals, their habitats, sounds, and distinctive features. Interactive elements such as animal images, sounds, and videos are presented in an enjoyable way, allowing children to learn in an engaging and active manner. Features such as quizzes, clickable buttons, and animations support children’s engagement, enhance curiosity, and encourage active participation in the learning process. The application is also designed to make it easier for teachers and staff to deliver interactive content, ensuring that learning takes place in an enjoyable and effective manner.

References

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Jusuf, A., Aspriyono, H., & Beti, I. (2024). PEMBUATAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN PADA TK SANDHY PUTRA TELKOM BENGKULU. In Journal Of Science And Social Research (Issue 1). Http://Jurnal.Goretanpena.Com/Index.Php/JSSR

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Published

2025-01-17

Issue

Section

Articles